Procedural Terrain Generation
🔗 Code Example:
🔗 Timestamps:
- 0:35 How to draw a box in 3D 
- 4:56 How to draw grid of boxes in 3D 
- 8:35 Walking through the Starter Code (Disco Grid w Perlin Noise) 
- 9:37 Tweaking the code from 2D to 3D 
🔗 References:
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